A B C E F G H I J L M N O P R S T U
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All Classes All Packages
S
- save(String) - Method in class Back.Tree
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do JSON suboru s danym menom zapise aktualny strom
- setAdd(boolean) - Method in class Back.Node
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nastavenie _add
- setFind(boolean) - Method in class Back.Node
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nastavenie _find
- setOk(String) - Method in class UI.MyPane
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kedze thready sa nemaju ako priamo dostat k scene a menit "buttons", tato metoda funguje ako taky prechod
- setPane(MyPane) - Method in class GraphicThreads.GraphicThread
- setRoot(Node) - Method in class Back.Tree
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nastavenie korenu stromu
- setSleepTime(boolean) - Method in class GraphicThreads.GraphicThread
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funkcia ktora upravi SLEEP_TIME podla parametra pridaj ak je true, prida 500 ak je false, odcita 500 kontroluje tieto hodnoty ci nie su v hraniciach ak ano neurobi nic
- setSons(List<Node<T>>) - Method in class Back.Node
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nastavuje synov vrcholu
- setThread(GraphicThread<T>) - Method in class UI.MyPane
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nastavi thread na parameter
- setTree(Tree<T>) - Method in class GraphicThreads.GraphicThread
- setTree(Tree<T>, Tree<T>) - Method in class UI.MyPane
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nastavi tree1, tree1
- setTree1(Tree<T>) - Method in class UI.MyPane
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nastavi tree1
- setTree2(Tree<T>) - Method in class UI.MyPane
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nastavi tree2
- setValue(T) - Method in class Back.Node
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nastavuje hodnotu vrcholu
- size() - Method in class Back.Node
- skip() - Method in class GraphicThreads.GraphicThread
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nastavi sleep time na 0 cim vlastne thread nebude spat
- start(Stage) - Method in class UI.Main
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